Work

I design apps for iPhone, iPad and Mac, and most of the time I build them too. I worked on Seahorse in San Francisco, then on Cornershop back in Chile, where I went from writing the first iPhone app to Head of Design and stayed on after Uber bought it. On the side I make my own apps, like Figurative and Fernando.

  • Owned product and design at Cornershop from day zero, and wrote a lot of the code too. Tons of people loved it. Uber bought it.

  • I really like software to be easy. I call it abuelita driven design (even gave a talk at Universidad de Chile about it).

  • No design degree, so I used to call myself a fake designer. Chile Diseño put me on their jury anyway, in 2019.

  • I'm proudest of my Ditto conga meme. It went viral.

  • I love building apps. On my own I ported Figma to the iPad with Figurative, and the App Store featured it.

2020–2024

Figurative

A side project, for iPad and Vision Pro

Design · iOS · visionOS

Figurative let you run Figma on an iPad as if it were a computer: Magic Keyboard, trackpad or mouse, plus the Apple Pencil and your fingers. It was free, and it wasn’t made by Figma.

The Figurative app icon: two translucent rounded squares overlapping on a near-black field, the overlap showing white.
The app icon: Intersect selection, the boolean operation, drawn as two overlapping squares.

Why it existed

I was trying to use an iPad as a real computer. It felt like Apple was about to deprecate macOS, the Mac hardware of the moment was bad in ways you had to live with, the Touch Bar and the butterfly keyboard, and an iPad Pro with the new Magic Keyboard felt like the future. People were already taking that to the extreme, Federico Viticci above all, with convoluted setups to make an iPad work for real work.

In March 2020 Apple announced trackpad support for the iPad, alongside the Magic Keyboard. I bought one and opened Figma in Safari right away. It was about 90% there. Files loaded, but you couldn’t scroll the canvas, and the Pencil did nothing. When panning around doesn’t work, you can’t really edit anything.

The first commit was on April 15, 2020. Version 1.0 shipped on May 22, five and a half weeks later.

What kept me at it was someone else. A plain iPad, the one with no word after the name, cost less than a Mac back then, and for a lot of young designers it could be the way in.

What it felt like

Figurative wrapped Figma’s web editor in a native shell, with tabs and a dark interface, and patched the parts that didn’t work on an iPad:

  • Figma’s desktop app can see the fonts on your machine, and the browser can’t. Figurative handed Figma every font on the iPad, including ones you’d installed yourself.
  • The Pencil selected, dragged and used tools. Two fingers scrolled and zoomed. A two-finger tap undid and a three-finger tap redid.
  • Touch Shortcuts put Group, Frame, Duplicate, Delete, Create Component and more in a small menu at the edge of the screen, for when there’s no keyboard attached.
  • It behaved like an iPad app: multiple windows, tabs that came back after a relaunch, home screen shortcuts, “Open in Figurative” from any share sheet, and exports saved straight to Photos or the share sheet.
Figurative on an iPad Pro with a Magic Keyboard: the Figma editor open on a file, layers panel down the left, properties down the right, tabs across the top.
Figma’s web editor in a native shell, with tabs across the top.
Finger Tips, a 3D book rendered inside the app: a cover with overlapping pink, red and yellow squares, and an open spread reading “Use your fingers to scroll and zoom on the canvas” and “Use your Pencil to make selections, drag objects, and use tools.”
Finger Tips, a little 3D book inside the app. You flipped through it to learn the Apple Pencil and the touch gestures.

The making of it was a pile of hacks. Pencil support worked by pretending to be a mouse and feeding those events to WebKit, the way a Mac would. That’s also why it was fragile, as I’d find out.

How it went

The first version ran really smoothly, and it got featured on the App Store. The Figma and iPad community on Twitter took to it, and the app kept its own account there, @figurativeapp. A week later, 1.1 added multiple windows, share-sheet links and Screen Zoom, for fitting more of Figma on a smaller iPad. 1.2 in June brought the Pencil, touch gestures and Touch Shortcuts.

More people started using it for serious work, and the problems got bigger with them. iPadOS kills a tab that uses more than about half the device’s memory, so large files crashed. Each iPadOS update could break the cursor or touch input. I kept reworking the hacks when I had time.

In January 2024, version 1.4 added Apple Vision Pro. The tabs floated in an ornament above the window, and Figma’s toolbar got extra padding to clear its rounded corners. I hoped the extra memory would fix the large-file problem. It didn’t, really: Vision Pro is essentially an iPad, and mirroring a Mac’s display into it works better.

Figurative on Apple Vision Pro: the Figma editor floating in a living room, the app’s tabs in an ornament above the window.
Version 1.4, on Apple Vision Pro.

The end

I removed Figurative from the App Store on November 25, 2024, a few hours after reading that Wil Shipley had pulled Delicious Library from the Mac App Store after Amazon shut off the feed it relied on. Figurative kept breaking too, and even as a free app, that wasn’t fair to the people relying on it. The website stayed up with a goodbye note.

“Figurative has been the single best solution for Figma design on the iPad.” — dan.taylor, Figma Community forum, the day after it disappeared

A hanging shop sign on two strings, reading “Sorry, we’re CLOSED” in white on orange.
The goodbye note on the website.

What it taught me is that I’m a control freak. Building for Apple’s platforms, you get used to not having much: Apple knows best. Customer support is where that got frustrating. Figma itself ran great in there; memory was the problem, and all I could tell people was that virtual memory wasn’t mine to fix.