Work

I design apps for iPhone, iPad and Mac, and most of the time I build them too. I worked on Seahorse in San Francisco, then on Cornershop back in Chile, where I went from writing the first iPhone app to Head of Design and stayed on after Uber bought it. On the side I make my own apps, like Figurative and Fernando.

  • Owned product and design at Cornershop from day zero, and wrote a lot of the code too. Tons of people loved it. Uber bought it.

  • I really like software to be easy. I call it abuelita driven design (even gave a talk at Universidad de Chile about it).

  • No design degree, so I used to call myself a fake designer. Chile Diseño put me on their jury anyway, in 2019.

  • I'm proudest of my Ditto conga meme. It went viral.

  • I love building apps. On my own I ported Figma to the iPad with Figurative, and the App Store featured it.

2009–2012

First apps

Learning to make apps, for Mac and iPhone

Design · Mac · iOS

I learned to code from a book my dad bought me. He really likes books, and he came home from book shopping with one that taught BASIC, where the first step was digging QBasic out of the Windows 98 install disk. I was in fourth grade, in Curicó. The year after, a good computer teacher at school taught me Flash and ActionScript, and I made a lot of Flash games. By high school I was doing web design and programming for a few design agencies, on their clients’ work. Then I saved up, my parents helped a lot, and I got my first Mac, right as the Delicious Generation of Mac apps was happening. I taught myself Cocoa.

These are some of the apps from those first years, roughly in the order I made them. Some shipped and some didn’t.

It started with a pile of small, free Mac apps on my old site. Sonomatic pulled the audio out of any video, YouTube clips included. Chocolist kept a to-do list in its Dock icon’s menu. Peazeta adjusted brightness, contrast and saturation while a video played. Uniunit converted between four temperature scales, and Cereal let you edit a web page as if it were a Dashboard full of widgets. There was even a Dashboard widget for reading the Chilean comic El Show de Juanelo.

AirMail was a Gmail notifier for the Mac: one icon in the menu bar for any number of accounts, and one Growl notification per account instead of one per email. I designed and built it; Angelo Stazzi drew the icon.

AirMail on a MacBook: a paper-airplane notification in the top right corner of the screen, over Mac OS X Snow Leopard.
AirMail’s notification, drawn as a paper airplane.

Review was a synonym finder for the Mac, in Spanish and English. I made it for a dumb reason: to take one essay and hand my friends “copies” of it with the words swapped. I really did use it for that.

Delivery made JavaScript and CSS files smaller. You dropped them on its Dock icon, it ran them through Yahoo’s and Google’s compressors, and the smaller versions landed next to the originals. MacStories reviewed it in January 2011 and picked it over a $15 rival because it was free and took fewer steps.

Delivery on a MacBook Pro: a small orange window reading “Drop source code here” over a dashed file icon.
Delivery was one window and one instruction.

My first iPhone app was Plumifero, a Twitter client. A blog in Chile wrote it up as a rip-off of Tweetie.

Written was a Markdown editor for the iPhone, with a flat, paper-colored screen and plain type, two years before iOS 7 dropped the textures. It never shipped.

Written on an iPhone 4: a Markdown note on a paper-colored screen, with the keyboard up.
Written, on an iPhone 4.

Controls didn’t ship either. It turned the iPhone into Apple’s aluminum Remote and paired with a companion app on the Mac to do everything the real one did. Slide the remote aside and you got to the Mac’s music library.

Controls on an iPhone 5: a black ring and a play/pause button on brushed aluminum, drawn like Apple’s remote.
Controls, drawn like Apple’s aluminum Remote.

Then came Seahorse, where making apps stopped being something I did on my own.